Rust PC Patch Notes For July 7 Update (Release Date & Time)

Rust PC Patch Notes For July 7 Update: Today’s PC patch notes for Rust highlight combat modifications, improved loading times, and other quality-of-life enhancements.

Facepunch Studios usually releases PC updates for Rust on the first Thursday of each month, and this month was no exception.

In July 2022, the first significant wipe will take place, bringing the game back to its original vanilla state.

Rust July Update Release Time & Date

ACCORDING TO THE GAME’S OFFICIAL TWITTER ACCOUNT, Rust PC’s next content update will be released on Thursday, July 7th, 2022. Rust’s monthly content releases always arrive on the first Thursday of the month, so this shouldn’t be a surprise.

According to the official release schedule, new updates are always made available at 11 a.m. PT / 2 p.m. ET / 6 p.m. UTC / 7 p.m. BST.

As a reminder, the PC version of Rust will only receive today’s update; the console version of Rust has its own set of upgrades. However, if you’d want to see the complete patch notes, you may find them at the bottom of this article.

Rust PC Patch Notes For July 7

Several notable changes to gameplay are detailed in the latest Rust Patch Notes, which were made public on July 7th. They all revolve around fighting, which recently had a massive overhaul on the PC. Facebpunch Studios has released the patch notes for Rust, which include the following additional information:

Featured

  • Added tiled cube prefabs for community map makers
  • Added chat filtering

Improvements

  • Improved M39 DPS and recoil
  • Lowered F1 grenade fuse time to 2.5s (was 3.0s)
  • Shotgun slugs have reduced damage falloff
  • Achievement todo list is now disabled if game tips are turned off in the game options
  • Added a crosshair while free spraying with a Spray Can
  • Increased the default number of sprays per player (25 -> 40)
  • Can now Mute and Report players from the Contacts screen
  • Z/C/Y keys no longer control zoom when in free camera (replaced with debugcamera_zoomin and debugcamera_zoomout binds)
  • Added debugcamera_raise and debugcamera_lower binds instead of hardcoding to Q/E
  • Added physical camera convars for the debug camera
  • Added camera info overlay command for the debug camera
  • Kayak now faces away from the player deploying by default
  • Mailbox, BBQ, Medium Battery and Windmill now face toward the player by default
  • (CUI) Add support for vertical overflow on Text components
  • Updated player inventory idle animation
  • Added interaction sounds for small loot containers (food, medical, tech, ammunition, etc)
  • Updated generic loot crates with existing interaction sounds
  • Hapis Island: Added 3 new monuments
  • Jackhammer will hit hotspot every time without tap firing
  • Torch despawns after 30 seconds
  • Dropped backpacks will despawn after 30 seconds for rocks + torches
  • Streamer mode will hide map name in server browser
  • Can insert photos into mailbox
  • benchmark_demo {demo} command to run the benchmark on different demos
  • Can connect ‘domain.com’ without a port on the end
  • Servers will no longer show the name of the custom map, only “Custom Map” if they are running one
  • Optimized bulk loading assets from bundles
  • Improved hide blood option
  • Added hurt flash disable option
  • m249 is slightly more aggressive
  • HMLMG recoil is more aggressive
  • Lowered HMLMG durability
  • Increased HMLMG crafting cost
  • Using scopes on weapons now increases their recoil
  • Reduced blur/blood effects
  • Accuracy bonus removed from the silencer

Fixed

  • Fixed first shot while ADSing sometimes playing the non-ADS fire animation
  • Fixed missing deploy sound for combat knife
  • Fixed missing sounds for smoke grenades and supply signals
  • Fixed missing crosshairs and camera movement while first person spectating
  • Fixed smoke grenade effects not working correctly with first person spectating
  • Fixed horses not properly moving with elevators
  • Fixed error with a particular configuration of items when making Low Grade at a Mixing Table
  • Fixed missing localization on progress bar when Hold to dismount is enabled
  • Fixed some deployable entities changing rotation every time they are selected on the belt
  • (CUI) Fixed some skin id’s not loading correctly (PR#37)
  • Fixed some missing sfx on the Spray Can
  • Fixed an exploit when changing water quality
  • Fixed flashlights & laser needing to be turned on every time you equip them
  • Fixed exploit to steal attachments out of shop fronts
  • Fixed nodes & animals taking extra hits
  • Hapis Island: Fixed berries not spawning
  • Hapis Island: Fixed roadside spawns being overly scarce
  • Hapis Island: Fixed numerous other reported issues.
  • Fixed flashlights & laser needing to be turned on every time you equip them
  • Fixed exploit to steal attachments out of shop fronts
  • Fixed nodes & animals taking extra hits
  • Fixed animal headshots not playing hitmarker
  • Fixed exploit to let you keep last item in softcore
  • Fixed ability to shoot through armored window collider
  • Fixed exploit to keep shopfront standing when breaking wall frame
  • Fixed debris not created for walls on triangle foundations
  • Fixed research tables getting stuck researching

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My name is Gourav Singh, and some of my favorite hobbies include watching movies and television series, playing sports, and listening to music. For my blog posts, I prefer to write about themes that are lighthearted and fun to read and write about. To keep things light and entertaining, I'll include funny observations on life or a summary of the most recent entertainment news. Check out my blog if you're in the mood for some light entertainment.
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