Patch Notes Revealed: The Last of Us Part 1 PS5 Update

Patch Notes Revealed: The Last of Us Part 1 PS5 Update: This morning, Naughty Dog released an update for The Last of Us: Part 1, the first installment of its game’s remake.

Part 1 of TLOU was released earlier this month with a day one patch that made minor adjustments to the game’s mechanics over the original release.

Recently, Naughty Dog published a patch that improved the game in several little ways.

Update 1.02 for The Last of Us Part 1 was released earlier today and is now available for download.

Overall, this patch doesn’t add much, but it fixes several bugs and other problems some players have experienced.

Those are the adjustments to Phot Mode, sound, and light levels.

In this update, naughty Dog has made some significant adjustments to The Last of Us Part 1’s Fidelity mode.

In particular, enabling VRR is no longer necessary for Fidelity mode to function at an available frame rate.

This should, in theory, maximize the game’s visual quality while also maximizing the game’s performance.

Patch Notes Revealed: The Last of Us Part 1 PS5 Update

Minor

  • Fixed an issue where the optional conversation around the hanging body in the Pittsburgh Financial Plaza would not trigger.
  • Fixed a global issue where water splash FX were not displaying as intended.
  • Fixed various issues with localized text and Screen Reader in the main menus.
  • Fixed an issue where the credits would be flipped when using the Mirror World modifier.
  • Fixed an instance where characters would be missing facial animations when seen from perspectives only possible in photo mode.
  • (New Game Plus) Fixed an issue where weapon upgrade parts would stop spawning before the player had upgraded all guns.
  • (Accessibility) Improved how Navigation Assistance functions in the Pittsburgh Hotel and the Lakeside Mine fights.
  • (Accessibility) Fixed an issue where Invisibility Toggle with “Limited” time was not counting down correctly.

Major

  • Fixed various instances across the game where level geometry would drop out at certain vantage points.
  • Fixed various issues related to photo mode.
  • Adjusted the “Fidelity” display setting to target 30 FPS, even with a HFR television. Removed the requirement for VRR to enabled “Unlocked Framerate” in “Fidelity” mode.
  • Updated the descriptions of “Performance” and “Fidelity” modes to more clearly describe their behavior.
  • Small adjustments to the audio mix and lighting during a sequence in the final chapter of the main game.

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My name is Gourav Singh, and some of my favorite hobbies include watching movies and television series, playing sports, and listening to music. For my blog posts, I prefer to write about themes that are lighthearted and fun to read and write about. To keep things light and entertaining, I'll include funny observations on life or a summary of the most recent entertainment news. Check out my blog if you're in the mood for some light entertainment.
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